Spawn
Spawn is Teldaria's hub: a safe world of its own, separate from the dimensions you grind in, and the place every road leads back to. Type /spawn from anywhere to return. Almost everything that isn't fighting happens here — the dock where boats run to all eight dimensions, the line of buildings whose NPCs crush, craft and dress up your gear, the crate hall, a parkour course with a live leaderboard, and warp signposts dotted around the grounds.
You do not start here, though. A brand-new account spawns straight into the tutorial area, and the portal at the end of it delivers you to the Teldaria Town Center at Spawn. You can go back whenever you like with /warp tutorial.
The Tutorial Area
The tutorial is a walk-through lodge and path, built as its own area away from the rest of the map. The sign at the entrance sets the tone:
Welcome to Teldaria! You are in the tutorial area. Right-click NPCs to talk to them! They will provide useful information for your journey.
The actual teaching is done by the NPCs standing along the route — right-click each one and it explains a piece of the game at your own pace. Between them, floating display stands show off the things those explanations are about: weapons, sockets, mob drops, gear and cosmetics.
You are never locked in. Two separate signs along the path repeat the same promise — there is plenty of information available in the area, you may leave at any moment (one of them names /spawn as the way out), and you can come back whenever you like with /warp tutorial. Follow the path to its end and you reach a portal whose sign reads: "You have reached the end of the Tutorial. Beyond this portal lies the Teldaria Town Center."
Weapon Classes
Three floating stands in the middle of the tutorial each hold a weapon with its stat card above it. These are the ratings exactly as printed in game.
| Class | Damage | Attack Speed | AOE Damage | Critical Damage | Lifesteal |
|---|---|---|---|---|---|
| Great Axes | High | Low | High | High | None |
| Swords | Medium | Medium | Medium | Medium | High |
| Daggers | Low | Insane | Low | Low | Medium |
Read across the rows and the trade-off is obvious: Great Axes hit hardest and sweep widest but swing slowly and never heal you, Daggers are the mirror image — the only weapon in the game rated Insane attack speed, paying for it with the worst damage, crit and AOE — and Swords sit in the middle of every column while being the only class with High lifesteal.
The Dimension Portal
The centerpiece of Spawn is the Teldaria Dimension Portal, and it is not a room. It is a dock lined with boats — one per dimension — and stepping into a boat teleports you straight there. A physical portal stands off to one side; walk into that instead and it opens a quick warp menu. Eight info boards ring the dock, one per destination, and each board lists up to five things: the level you need, the gear tier it recommends, the mob tiers you will meet, what death costs you there, and whether PVP is on — though not every board prints every line, as the table below shows. This is the clearest statement of Teldaria's progression ladder anywhere in game.
| Dimension | Level Required | Recommended Gear Tier | Mob Tiers | On Death | PVP |
|---|---|---|---|---|---|
| Ever Wild | 0 | Regular | Regular to Tormented | Keep all inventory items | Not listed |
| Wild | 0 | Regular | None | Not listed | Not listed |
| Mayan | 0 | Regular | Regular to Tormented | Keep all inventory items | Not listed |
| Nether | 50 | Forgotten | Forgotten to Fatal | Lose all items not in your hotbar or armor slots | Not listed |
| End | 150 | Hellish | Tormented to Legendary | Lose all items not in your hotbar or armor slots, 2 random hotbar items, and 2.5% of your balance | Not listed |
| Forged | 250 | Fatal | Hellish to Heavenly | Lose all Scrap in your inventory and 5% of your balance | Enabled |
| Frozen Echoes | 350 | Heavenly | Legendary to Transcendent | Lose all items | Not listed |
| Corrupt Forest | 350 | Heavenly | Legendary to Transcendent | Lose all items | Enabled |
The boards call the first and last of these The Overworld and the Corrupted Forest; they are the same places this wiki calls the Wild and the Corrupt Forest. Only two boards carry a WARNING: PVP ENABLED line — Forged and the Corrupt Forest. The Crystalline Cavern has no board on the dock at all.
What each board says about its world:
- The Wild — a peaceful destination for building cities, mining or farming. It is the only board that advertises land claiming: land there can be claimed and protected, which is why nearly every base is in this world. See Cities.
- The Mayan — billed outright as the starter zone, perfect for new adventurers to begin their journey and upgrade their gear. The only dimension whose board promises you keep everything on death.
- The Nether — home of the fire giant Surtr, and of the forgotten lair of the Pyromancer.
- The End — since the Ender Dragon fell, an Ender virus has spread through the dimension's inhabitants.
- Forged — collect Scrap from the wasteland and trade it for valuable rewards at the Scrap Shop.
- Frozen Echoes — home to the village of Hearth, where three monolithic towers are locked in a perpetual battle for control. Winning those fights earns powerful rewards and protects the village.
- The Corrupt Forest — enemy activity shifts around the map, moving between points of interest on a cycle.
Lining the mob tier ranges up across all eight boards puts the tiers they name in ascending order: Regular, Forgotten, Tormented, Hellish, Fatal, Legendary, Heavenly, Transcendent. No single board prints the full list, and the boards skip the in-between tiers (Plain, Sturdy, Ghostly) entirely — the complete ladder, which is also what fixes Heavenly above Legendary, is on the Dusts page.
Where the boards and the live game disagree, the game wins: dying in the End actually costs 3 random hotbar slots (not the 2 the board claims), neither the End nor Forged takes a cut of your balance, and Forged's only death penalty is your Scrap. The Dimensions page carries the authoritative rules.
The Corrupt Forest board's 15-minute figure is outdated: the points of interest rotate every 30 minutes, as documented on the Corrupt Forest page.
The level requirements are a hard gate, not a suggestion: you cannot enter a dimension until you have reached its level.
Service Stations
A line of buildings runs along the dock, each housing its own NPC and carrying its own sign. Together they are the whole out-of-combat economy.
| Station | What It Does | Status |
|---|---|---|
| Crusher | Refine armor, weapons and tools into dust | Live |
| Crafter | Create new gear from crushed essence | Live |
| Head Hunter | Obtain custom player heads for home decor | Live |
| Cosmetics | Customize your look and show off your achievements | Live |
| Missions | Complete timed tasks offering great rewards | Live |
| Teldaria Crates | Earn exclusive, powerful rewards using keys | Live |
The Crusher and the Crafter stand a few blocks apart on purpose — they are two halves of one loop. Feed unwanted gear into the Crusher, take the dust it gives back to the Crafter, and build something better out of it. Getting Started walks through the full crush-craft-combine chain, and Dusts covers what the Crusher pays out.
Crates are opened with keys — see Crates for every crate's reward table and every way to get a key.
The Head Hunter sells custom player heads at $500 each. The Cosmetics building sells nothing at all — its NPC simply opens your cosmetics menu.
Around Spawn
Spawn is big enough that it needs its own signposting. Six Teldaria Quick Warps boards are spread across the grounds, so wherever you land there is usually one nearby.
- Parkour. A permanent course starts in the garden and loops around the big tree, keeping a live top ten board that lists each runner's name, finishing time and death count and refreshes every ten seconds. It is not a long course and there is no reward for finishing — the board is the whole point. It is always open, and is separate from the occasional parkour events.
- Crates. The crate hall sits a short walk from the station row, also reachable as /warp rewards.
- The Market. /warp market is the trading hub — the Shop NPC for selling to the server, and player stalls you create with /tshop. The market sign carries one warning worth reading twice: the market is reset every Sunday. The reset clears the existing stalls, and anything you had for sale is returned to your collection bin — pick it up with /tcollection.
- Fishing docks. /warp fishing for the fishing system and its own separate crates.
For everywhere else, see Warps for the full destination list, and use /rtp once you are in the Wild to find somewhere to build well away from the crowds.
Clicking a board opens a menu of the places around Spawn: the leaderboards, the farm, the castle, the tree, the university, and spawn itself.
Commands
| Command | What It Does |
|---|---|
| /spawn | Returns you to Spawn from anywhere, including out of the tutorial |
| /warp tutorial | Takes you back to the start of the tutorial area |
| /warp rewards | The crate hall at Spawn |
| /warp market | The Shop NPC and the player market |
| /tshop | Creates your own stall in the market |
| /tcollection | Collects your stall earnings, and any items returned when stalls are reset |
| /rtp | Random teleport in the Wild, for finding a base site |
Related Pages
- Getting Started — the full new player walkthrough, picking up where the tutorial leaves off.
- Dimensions — everything the portal boards summarise, in detail.
- Warps — every public destination.
- Crates — crate tables and keys.
- Dusts — what the Crusher hands back.
- Master Command List — every command on the server.
Wiki