Teldaria Wiki
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Spawn

Spawn is Teldaria's hub: a safe world of its own, separate from the dimensions you grind in, and the place every road leads back to. Type /spawn from anywhere to return. Almost everything that isn't fighting happens here — the dock where boats run to all eight dimensions, the line of buildings whose NPCs crush, craft and dress up your gear, the crate hall, a parkour course with a live leaderboard, and warp signposts dotted around the grounds.

You do not start here, though. A brand-new account spawns straight into the tutorial area, and the portal at the end of it delivers you to the Teldaria Town Center at Spawn. You can go back whenever you like with /warp tutorial.

The Tutorial Area

The tutorial is a walk-through lodge and path, built as its own area away from the rest of the map. The sign at the entrance sets the tone:

Welcome to Teldaria! You are in the tutorial area. Right-click NPCs to talk to them! They will provide useful information for your journey.

The actual teaching is done by the NPCs standing along the route — right-click each one and it explains a piece of the game at your own pace. Between them, floating display stands show off the things those explanations are about: weapons, sockets, mob drops, gear and cosmetics.

You are never locked in. Two separate signs along the path repeat the same promise — there is plenty of information available in the area, you may leave at any moment (one of them names /spawn as the way out), and you can come back whenever you like with /warp tutorial. Follow the path to its end and you reach a portal whose sign reads: "You have reached the end of the Tutorial. Beyond this portal lies the Teldaria Town Center."

Weapon Classes

Three floating stands in the middle of the tutorial each hold a weapon with its stat card above it. These are the ratings exactly as printed in game.

Class Damage Attack Speed AOE Damage Critical Damage Lifesteal
Great Axes High Low High High None
Swords Medium Medium Medium Medium High
Daggers Low Insane Low Low Medium

Read across the rows and the trade-off is obvious: Great Axes hit hardest and sweep widest but swing slowly and never heal you, Daggers are the mirror image — the only weapon in the game rated Insane attack speed, paying for it with the worst damage, crit and AOE — and Swords sit in the middle of every column while being the only class with High lifesteal.

The Dimension Portal

The centerpiece of Spawn is the Teldaria Dimension Portal, and it is not a room. It is a dock lined with boats — one per dimension — and stepping into a boat teleports you straight there. A physical portal stands off to one side; walk into that instead and it opens a quick warp menu. Eight info boards ring the dock, one per destination, and each board lists up to five things: the level you need, the gear tier it recommends, the mob tiers you will meet, what death costs you there, and whether PVP is on — though not every board prints every line, as the table below shows. This is the clearest statement of Teldaria's progression ladder anywhere in game.

Dimension Level Required Recommended Gear Tier Mob Tiers On Death PVP
Ever Wild 0 Regular Regular to Tormented Keep all inventory items Not listed
Wild 0 Regular None Not listed Not listed
Mayan 0 Regular Regular to Tormented Keep all inventory items Not listed
Nether 50 Forgotten Forgotten to Fatal Lose all items not in your hotbar or armor slots Not listed
End 150 Hellish Tormented to Legendary Lose all items not in your hotbar or armor slots, 2 random hotbar items, and 2.5% of your balance Not listed
Forged 250 Fatal Hellish to Heavenly Lose all Scrap in your inventory and 5% of your balance Enabled
Frozen Echoes 350 Heavenly Legendary to Transcendent Lose all items Not listed
Corrupt Forest 350 Heavenly Legendary to Transcendent Lose all items Enabled

The boards call the first and last of these The Overworld and the Corrupted Forest; they are the same places this wiki calls the Wild and the Corrupt Forest. Only two boards carry a WARNING: PVP ENABLED line — Forged and the Corrupt Forest. The Crystalline Cavern has no board on the dock at all.

What each board says about its world:

Lining the mob tier ranges up across all eight boards puts the tiers they name in ascending order: Regular, Forgotten, Tormented, Hellish, Fatal, Legendary, Heavenly, Transcendent. No single board prints the full list, and the boards skip the in-between tiers (Plain, Sturdy, Ghostly) entirely — the complete ladder, which is also what fixes Heavenly above Legendary, is on the Dusts page.

Where the boards and the live game disagree, the game wins: dying in the End actually costs 3 random hotbar slots (not the 2 the board claims), neither the End nor Forged takes a cut of your balance, and Forged's only death penalty is your Scrap. The Dimensions page carries the authoritative rules.

The Corrupt Forest board's 15-minute figure is outdated: the points of interest rotate every 30 minutes, as documented on the Corrupt Forest page.

The level requirements are a hard gate, not a suggestion: you cannot enter a dimension until you have reached its level.

Service Stations

A line of buildings runs along the dock, each housing its own NPC and carrying its own sign. Together they are the whole out-of-combat economy.

Station What It Does Status
Crusher Refine armor, weapons and tools into dust Live
Crafter Create new gear from crushed essence Live
Head Hunter Obtain custom player heads for home decor Live
Cosmetics Customize your look and show off your achievements Live
Missions Complete timed tasks offering great rewards Live
Teldaria Crates Earn exclusive, powerful rewards using keys Live

The Crusher and the Crafter stand a few blocks apart on purpose — they are two halves of one loop. Feed unwanted gear into the Crusher, take the dust it gives back to the Crafter, and build something better out of it. Getting Started walks through the full crush-craft-combine chain, and Dusts covers what the Crusher pays out.

Crates are opened with keys — see Crates for every crate's reward table and every way to get a key.

The Head Hunter sells custom player heads at $500 each. The Cosmetics building sells nothing at all — its NPC simply opens your cosmetics menu.

Around Spawn

Spawn is big enough that it needs its own signposting. Six Teldaria Quick Warps boards are spread across the grounds, so wherever you land there is usually one nearby.

For everywhere else, see Warps for the full destination list, and use /rtp once you are in the Wild to find somewhere to build well away from the crowds.

Clicking a board opens a menu of the places around Spawn: the leaderboards, the farm, the castle, the tree, the university, and spawn itself.

Commands

Command What It Does
/spawn Returns you to Spawn from anywhere, including out of the tutorial
/warp tutorial Takes you back to the start of the tutorial area
/warp rewards The crate hall at Spawn
/warp market The Shop NPC and the player market
/tshop Creates your own stall in the market
/tcollection Collects your stall earnings, and any items returned when stalls are reset
/rtp Random teleport in the Wild, for finding a base site