Dusts
Dusts are the two consumables that sit either side of Teldaria's socketing system. Magic Dust raises the chance that a Common Gem, Rare Gem or Rune sticks when you apply it to a piece of custom gear, and Abyss Dust is the undo button — it strips a socket piece back out of finished gear so the slot can be filled again. Both are used straight from your inventory screen, and both fall from Teldaria's custom mobs. A single piece of gear can hold up to 4 Common Gems, 2 Rare Gems and 1 Rune at once, so the pair of them is what turns a lucky drop into a build you actually want to keep.
A third, completely separate thing also gets called dust in chat: the tiered essence the Crusher gives you for grinding up unwanted gear. That is a crafting currency, not a socket consumable — it lives on the Gear page with the rest of the crush-craft-combine loop.
Magic Dust
Very common but an important drop in Teldaria, Magic Dust increases your success rate to apply Common Gems, Rare Gems, or Runes to custom equipment. Magic Dust drops from custom mobs in the main open worlds — see Where Dusts Drop for the exact list.
It is by far the most common of the special socket drops — roughly a 1% chance on any custom mob kill, which is about ten times more often than an Upgrade Stone and twenty times more often than Abyss Dust. Applying a gem or rune is a gamble either way: if the application fails only the socket piece is destroyed, never the gear it was aimed at, which is why players stack dust before touching anything expensive.
How It Works
While in your inventory screen click on the Magic Dust, hover it over your Common Gems, Rare Gems, or Runes and right click to apply whatever level Magic Dust you have. Once you hit 100%+ it will no longer let you add anymore.
Dust goes onto the socket piece, not onto the gear — a gem you have already boosted keeps that success rate until you use it, so it is safe to prepare gems in advance.
Levels
| Level | Description | Upgrade Power |
|---|---|---|
|
5 | |
|
10 | |
|
15 | |
|
20 | |
|
25 | |
|
30 |
Mobs can drop Magic Dust of any level from I to VI. Which level you get is a straight random pick — the mob's tier and the world you killed it in do not change your odds of a high level.
Abyss Dust
Sometimes mistakes are made and you want to remove socket pieces from a piece of gear. Abyss Dust does exactly that: it deletes a random socket piece from your gear and opens that socket slot back up for something better. The gem or rune it removes is destroyed — it is not returned to your inventory — and you do not get to pick which one goes, so on a heavily socketed item you may need several attempts to clear the piece you actually wanted gone.
Abyss Dust is the rarest thing a custom mob can hand you: a 0.05% chance, or roughly one drop every 2,000 kills. It also takes priority over everything else in the special drop roll, so a kill that gives you Abyss Dust will never also give Magic Dust or an Upgrade Stone that same kill.
How It Works
Abyss Dust is used from the inventory screen the same way the rest of the socket family is: pick the dust up onto your cursor, then click the socketed piece of gear you want to strip. One random socket piece is destroyed and its slot is freed.
Abyss Dust cannot fail: every use removes a socket piece and frees its slot.
A single piece of gear can hold at most 4 Common Gems, 2 Rare Gems and 1 Rune.
Pure Abyss Dust
A separate consumable called Pure Abyss Dust is a reward from server Events and the Vote crate. It is not a mob drop and does not appear in the normal drop roll. It still removes a random gem or rune, just like ordinary Abyss Dust — the difference is that the removed socket piece is returned to you instead of being destroyed. Like ordinary Abyss Dust, it cannot fail.
Where Dusts Drop
Both dusts drop from Teldaria's custom named mobs, and only in the following worlds. Mobs killed anywhere else — dungeons, instanced arenas and Frozen Echoes included — do not roll dusts at all. In the Wild, only the farm animals drop dust for now, since hostile mobs are switched off there.
- The Wild
- The Nether
- The End
- Forged
- Mayan
- The Corrupt Forest
- The Queen Slime arena
Every custom mob kill in those worlds makes one special drop roll, checked in this order:
| Drop | Chance per custom mob kill | Notes |
|---|---|---|
| Abyss Dust | ~0.05% (about 1 in 2,000) | Checked first. If it lands, nothing else special drops from that kill |
| Magic Dust I–VI | ~1% | A random level from the pool |
| Upgrade Stone (uncharged) | ~0.1% | Only rolled if the Magic Dust roll missed |
These rates are built into the game rather than set in a server config file, so they are the same for every mob, every tier and every one of the worlds listed above. They also do not change with a Drops booster or the Double Mob Drops perk — those scale the custom material drops, not this roll.
Magic Dust has one other source: Books of Enhancement, which have a chance to give Magic Dust when used. Books come from Crates, the Vote Shop and the Mission Shops. Abyss Dust only ever comes from mobs.
Upgrade Stones
The third result of that same roll is an uncharged Upgrade Stone, which is useless until you charge it. To charge one, hold it in your off hand and kill mobs of the matching tier or higher; the stone counts kills until it is full.
| Upgrade Stone | Kills required | Which mobs count |
|---|---|---|
| Forgotten | 25 | Forgotten tier or higher |
| Ghostly | 30 | Ghostly tier or higher |
| Tormented | 50 | Tormented tier or higher |
| Hellish | 75 | Hellish tier or higher |
| Fatal | 100 | Fatal tier or higher |
| Legendary | 100 | Legendary tier or higher |
| Heavenly | 125 | Heavenly tier or higher |
| Transcendent | 1,000 | Legendary tier or higher |
| Mythic | 3,000 | Heavenly tier or higher |
Transcendent and Mythic stones also count kills from tiers below their own, which is the only reason a 3,000-kill stone is realistic at all — anything Heavenly or above feeds a Mythic stone.
Once charged, an Upgrade Stone raises the stats of the gear you use it on. The upgrade cannot fail.
Wiki





