Teldaria Wiki
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Master Command List

Every command on Teldaria, grouped by the system it belongs to. Arguments written in <angle brackets> are required and anything in [square brackets] is optional — you never type the brackets themselves. Most commands here are open to every player; the ones locked behind a rank or a permission are called out. Staff-only commands are not documented here.

Sections marked not re-verified are carried over from the older wiki and could not be checked against the current server build. They are almost certainly still there, but treat the wording as a best guess rather than gospel.

General

Skills

The eight skills — Sword, Great Axe, Dagger, Bow, Vitality, Gathering, Farming and Agility — all live under a single command.

There is no player-facing respec — only staff can reset a skill.

Levels, Ranks and Progression

The descriptions of /level and /ptree are carried over from the older wiki — the levelling plugin is live and points players at these screens, but their exact behaviour was not re-verified against the current build.

Rank-Unlocked Commands

These commands are rewards on the rank ladder and do nothing until you reach the rank that grants them. They belong to the server's general utility plugins, so their exact syntax was not re-verified:

/crusher and /crafter stay locked until you reach Assassin and Sentinel, unless you have the Hawker donator rank or higher, which unlocks both.

Donor-Rank Commands

Donor ranks unlock these on top of the in-game rank commands. Each is listed with the lowest donor rank that has it:

TODO: confirm what /recipe does and the exact name and use of /sell handall.

Missions

Missions rotate automatically — you never accept one, you just do the thing and it tracks. Completing one pays cash plus one Mission Point for that world.

Mission Points are per-world and cannot be spent in another world's shop.

Tokens and the Token Shop

Tokens are a separate currency from money and are earned passively while you play — mining, woodcutting, digging, farming, fishing, eating and shearing all have a small chance to pay out. Blocks you placed yourself never count.

Gear, Repair and Items

Parties

Parties are handled by Teldaria's own party system. A party holds up to 5 players including the leader, an invite expires after 60 seconds, and party members cannot damage each other outside the PvP worlds. See Parties for the full rules.

/p works as an alias for every /party command.

Friends and Private Messages

Friends are a separate system from parties. Friend requests never expire, removing a friend is silent, and there is no limit on how many friends you can have.

One thing to know: /friend jump (teleporting to a friend) is switched off on Teldaria even though the in-game help still lists it.

You can message a friend who is offline — they get it the next time they log in.

Duels

All duelling lives under /tduel. Challenges open a kit picker first, then a shared stake window where both sides wager money and items before the fight. Full rules are on the Duels page.

There is no /tduel deny — a request you ignore simply expires after about a minute. Note also that the hint printed on the empty challenge board shows the arguments as /tduel open [kit] [wager], but the wager actually comes first. Incoming duel requests can be switched off entirely with the Duel Requests toggle in /settings.

Coin Flip

Coin flip is player-versus-player: you post a wager and pick Heads or Tails, and it waits in a public queue until someone else takes the other side. See Coin Flip for the full rules.

Wagers run from $1,000 to $1,000,000,000, the house takes 10% out of the winnings, and you may have up to 5 open games at once (higher caps exist behind special permissions). Coin flip only works in Survival mode, a game can only be accepted while its creator is online, and there is a short cooldown — about 5 seconds — between coin flip commands. Accepting is a single left-click with no confirmation step, so be sure before you click.

Cities

Cities are built on top of a claim you already own. /c works as an alias for every /city command. See Cities for what each upgrade and privilege does.

Founding and Membership

Roles

Bank and Upgrades

Spawn and Appearance

Bios, greetings and farewells are capped at 256 plain-text characters. Entry, exit, greeting and farewell messages appear above your hotbar, not in chat.

Outposts

Plots

Relations and Chat

There are no city wars and no city taxes — both exist as leftover settings but neither is switched on.

Jobs

Jobs Reborn runs the eleven Teldaria jobs, and job levels unlock recipes, weapon skins and cosmetics automatically as you climb. See Jobs.

Player Shops and the Market

TODO: confirm the current price and duration of a /market feature promotion, and how many shops and rows each rank allows.

Boosters

Boosters come in four types — Levels (level XP), Jobs (Jobs money and EXP), Skills (skill XP) and Drops (mob and block drop quantity) — and three scopes: individual, city and server. Booster items are right-clicked to activate and show their scope and duration in the lore.

Active boosters also show as boss bars, which you can switch off with the Booster Bars toggle in /settings.

Booster items are sold in the Mission Shops, last one hour and range from 1.25x to 3x. See Boosters for every tier and where to buy it.

Dimensions

Commands for the dimensions and their timed events:

Dungeons

Every dungeon is entered from the /dungeons menu, solo or with a dungeon party:

Warps

Not re-verified — this list is carried over from the older wiki. See Warps.

Fishing

The fishing menus are unlocked through the Fisherman job — the fish bag and menu at Fisherman 50, and the shop, augments, scales, gutting, bait and deliveries at Fisherman 75.

Not re-verified: /fish skills, /fish entropy, /fish boosters, /fish stats <player>, /fish codex, /fish augments, /fish removedelivery, /fish removebait, /fish update, /ft, /ft info, /ft time.