Events
Alongside the big themed seasons, Teldaria runs a rotation of short, staff-hosted minigames — spleef, races, hide and seek, king of the hill and more. Each one takes a few minutes, is announced in chat before it starts, and pays out Event Crate keys to the winners. Every event has its own arena reached by a warp, and the full list is browsable in game from the events menu.
For Christmas, Halloween and the other themed seasons — the collectible hunts, Event Points and the event shop — see Seasonal Events.
How a Daily Event Runs
A daily event runs about once a day, whenever a staff member is free to host one and enough players want to play. There is no fixed timetable: a staff member posts a poll in the events channel on Discord with a few options, and whichever the players vote for is the one that runs.
Once the event is picked, it goes like this:
- Two warnings. A broadcast goes out 10 minutes before the event and again at 5 minutes, naming the warp to join.
- Three rounds. The event runs as three rounds, each announced as it begins and ends.
- One winner per round. Each round produces a single winner who receives 1 Event Crate key — see Crates for what the crate holds. Winners sit out the rounds that follow, so three different players walk away with a key.
Most arenas enforce gear restrictions, broadcast just before the first round. The exact list varies by event — the common ones are no armour, no weapons, no elytras and no fishing rods — and they are listed per event below.
The Maze is the exception to all of this: it is not hosted, not competitive and not run in rounds.
The Events
Spleef
Break the floor out from under everyone else and stay on your own footing. The arena drops a layer at a time as the round wears on — announced as Dropping Layer One and Dropping Layer Two — so the surface keeps shrinking until only a few players are left.
Warp: /warp spleef — Rules: no armour in the arena, no weapons, no elytras, no fishing rods, and no islanding — you cannot cut yourself a private patch of floor and wait the round out.
Honey Spleef
Spleef played on a platform of honey blocks. Honey slows you down and makes jumping harder, so escaping a shrinking patch of floor is far more awkward than in the original. The arena still drops a layer at a time as the round goes on.
Warp: /warp hspleef — Rules: no armour, no weapons, no elytras, no fishing rods, and no islanding.
Color Drop
Pick a colour on the floor and stand on it. A colour is then drawn at random and every other colour drops away, so the survivors are whoever guessed right. Doors around the arena open and close between drops to let players in and out.
Warp: /warp colordrop — Rules: no weapons, no elytras, no fishing rods.
Musical Carts
Teldaria's musical chairs. Music plays while you run laps around a ring of minecarts; the moment it stops, sit in the nearest cart. There are fewer carts than players, and standing still while the music plays is not allowed.
Warp: /warp musicalcarts — Rules: no armour, no weapons, no elytras, no fishing rods, and no stopping.
Anvil Drop
Players gather in an arena and anvils start falling from the sky at random spots. The whole game is not being underneath one when it lands. The last player left standing in the arena wins the round.
Warp: /warp anvildrop — Rules: no armour in the arena, no elytras, no fishing rods.
Hide & Seek
Players scatter and hide somewhere in the build while a staff member plays the seeker. You get two minutes to hide, then the seeker is released and hiding spots are locked — once the round is live you may not move to a new spot.
Warp: /warp hide&seek — Rules: no changing hiding spots once the seeker is out, no weapons equipped (including rune buffs), and armour must be worn at all times.
Boat Race
Everyone boards a boat and races for the finish line down a course dotted with holes and lava. A countdown runs from five before the start.
Warp: /warp boatrace — Rules: no leaving your boat and no going off the track.
Sumo
Fought on a platform built in three layers. Everyone is handed a knockback stick and the goal is to launch the other players off the edge. The last player still on the platform wins the round.
Warp: /warp sumo
King of the Hill
Not currently running — work in progress. King of the Hill has been pulled while problems with combat and gear are sorted out.
As designed, players race to the top of a scaffold structure and then hold it, fighting off everyone else for 30 to 60 seconds to take the round.
Warp: /warp koth
Key Hunt
One Event Crate key is hidden per round, three across the event, and finding one is the prize — there is nothing else to win. Keys are tucked inside containers of any kind scattered around the map, so search everything that opens.
Warp: /warp keyhunt
Swim Race
Work in progress — not finished yet. A race swum through a water course.
Warp: /warp swimrace
Pig Race
Everyone is given a saddle, a pig spawn egg and a carrot on a stick, then lines up behind a barrier at the start. A countdown runs from five, the barrier drops on Go, and you steer your pig down the course with the carrot.
Warp: /warp pigrace — Rules: no armour in the arena, no elytras, no fishing rods.
Maze
The odd one out: the Maze is not a hosted event and nobody competes. A single maze opens for about a week and you can walk it whenever you like during that time. Reach the end and you are given an Event Crate key — once per player, so there is nothing to be gained by running it again.
Warp: /warp maze
Parkour
A jumping course run against the clock, set up for the event and taken down again afterwards.
This is not the permanent parkour at Spawn — that course sits around the garden, keeps its own leaderboard, and is unrelated to these events.
Warp: /warp parkour
Not Running Yet
The events menu also lists Trivia, Capture the Flag, Connect 4, Elytra Race and Dropper, and each has a warp set up. None of them are hosted at the moment — all five are still works in progress, along with King of the Hill and Swim Race above. Expect them to appear in the Discord poll once they are finished.
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