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Pandemic

Pandemic is the second of Teldaria's dungeons — a hellscape of imps, demons and armoured knights locked at permanent midnight, opened up to parties of four from level 75. It is a much longer and nastier run than the Bandit Lair: thirty zones of scripted spawns, a mini boss halfway through, and a boss arena guarded by the Hellbeast and the Pyromancer. The run gives your party a shared pool of ten lives and forty-five minutes to get through it.

Entry works like every other dungeon — build a party with /dungeonparty create, invite with /dungeonparty invite (name), then run /dungeons and pick Pandemic from the menu.

Run Rules

The party shares a single pool of ten lives for the whole run, and the clock gives you forty-five minutes. Completing it pays a guaranteed 300 level points, $10,000 and 2 tokens on top of whatever the three reward blocks give you.

Pandemic is on a per-player cooldown once you complete it.

TODO: confirm the cooldown length between Pandemic runs.

TODO: confirm what happens when the shared lives run out or the 45 minutes expire.

Strategy

The route runs through thirty zones, each one spawning its wave the moment somebody walks into it. Everything in Pandemic hits hard enough that Legendary gear is the recommended floor, and the arena fights punish anyone standing in lava or trying to fight at range.

Two respawn checkpoints are set along the way, and you get a chat message reading Respawn point has been set! when you cross them. The first is roughly halfway through the dungeon, just past the Reformed Demon that follows the Hellfeather mini boss; the second sits at the approach to the boss arena. Dying after a checkpoint puts you back at that checkpoint rather than the entrance, so it is worth pushing the whole party through one before anyone commits to a risky pull.

Named Encounters

Order Encounter Notes
Opening Pyromancer Encounter Scripted fight right off the spawn point
Mid-run Hellfeather Mini boss, 6,000 health, orange boss bar within 64 blocks
Mid-run Reformed Demon II Followed immediately by the first respawn checkpoint
Late Blaze King Worth 10 level points and summons Blaze minions
Late Reformed Demon Guards the teleporters into the boss arena
Arena Hellbeast 16,500 health — the dungeon's registered boss
Arena Pyromancer 8,000 health, sits at the reward area, so it is the last thing you kill

Hellbeast

Hellbeast is the reason Pandemic is a level 75 dungeon. It carries a red six-segment boss bar that shows up from 200 blocks away, and it hands out permanent Night Vision to every player inside that same radius — the arena is pitch dark otherwise, so that buff is doing real work.

Mechanic What It Does
Health 16,500
Lava geysers 50 damage and sets you on fire within 6 blocks, plus a launch at point blank. The geyser itself cannot be destroyed and lasts about 4 seconds
Meteors Summoned with 70 health each and destructible. If Hellbeast destroys one before you do, everyone within 200 blocks sees a broadcast
Volatile glass Invisible 2,000 health hazards scattered around the arena that expire after a minute
Lava healing Heals itself when damaged near lava
Arrow shield Deflects arrows and can raise a shield against them when hurt
Beam A 10,000 health beam entity with a stronger follow-up
Knockback Cannot be pushed at all

Because of the arrow deflection and the lava healing, kiting Hellbeast with a bow is a losing plan — bring melee pressure, keep it away from open lava, and break the meteors yourself so it does not get free value from them.

Pyromancer

The Pyromancer waits at the reward area, so the run is not over when Hellbeast dies. It has 8,000 health, an orange boss bar, and 99% knockback resistance, so nothing you do will move it. Damaging it makes it teleport through lava, which means it will reposition constantly and drop you into fire if you chase it carelessly. Clear it before anyone starts right-clicking reward blocks.

Mobs

Every trash mob in Pandemic is worth 5 level points on kill, and each one has a 5% chance to drop crafting materials. The scripted route contains 159 of them:

Mob Count Material Drops (5%)
Fire Imp 30 Wing
Demon 25 Scorched Bones
Hellworm 21 Exotic Meat
Legendary Minion 17 Eyeball, Exotic Meat
Hellhound 17 Fang, Fur, Saliva Vial
Dark Imp 12 Heart
Piglin 11 Tusk
Knight 11 Blood Vial, Heart
Hell Knight 9 Scorched Bones, Lungs
Knight Rider 6 Scorched Bones, Blood Vial

The Blaze King and the Hellfeather mini boss are worth 10 level points apiece. Hellbeast and the Pyromancer award no level points of their own — their payout is the completion reward instead.

Loot

Finishing the run pays out a guaranteed lump sum, then lets you gamble your reward chance on the loot table.

Guaranteed on completion
Level points 300
Money $10,000
Tokens 2

Tokens are spent in the Vote Shop with /vshop.

On top of that, three sea lanterns light up at the reward area, each one marked Right click to recieve your reward! Every block is an independent roll against the reward chance you built up killing mobs — as explained on the Dungeons page, reward chance only decides whether you get loot, never the quality of it. When a roll does pay out, this is what it pays:

Reward Weight Share of a Paying Roll
Fatal item 140 ~51.7%
Legendary item 60 ~22.1%
Scorched Bones ×5 30 ~11.1%
Eyeball ×1 30 ~11.1%
Legendary Bottle ×1 10 ~3.7%
Hellbeast sword texture 1 ~0.4%

The Hellbeast sword texture is the single rarest thing in the dungeon at one weight in 271, and the two Pandemic difficulties are the only places on the server that award it.

TODO: confirm the exact kill count that maxes out reward chance in Pandemic — the dungeon is configured around 250 kills, but the route itself only scripts 159 mobs, so summoned adds appear to count too.

Pandemic [Mythic]

Pandemic [Mythic] is a separate dungeon in the /dungeons menu, not a difficulty toggle. It runs the same map, the same thirty zones, the same 4-player cap, the same ten lives and the same 45:00 limit — but every mob is swapped for a hardened variant, and it requires level 500, which is the server's maximum level. It is endgame-only content in the most literal sense.

Pandemic Pandemic [Mythic]
Level required 75 500
Level points 300 750
Money $10,000 $25,000
Tokens 2 5
Reward blocks 3 4

That $25,000, 5-token payout is the largest guaranteed reward of any dungeon on the server, and the fourth reward block gives it an extra loot roll on top.

Reward Weight Share of a Paying Roll
Legendary item 150 ~58.8%
Scorched Bones ×10 30 ~11.8%
Eyeball ×2 30 ~11.8%
Legendary Bottle ×2 20 ~7.8%
Mythic Sword 6 ~2.4%
Mythic Bow 6 ~2.4%
Mythic Great Axe 6 ~2.4%
Mythic Helmet 6 ~2.4%
Hellbeast sword texture 1 ~0.4%

This table is the only source of the Mythic Sword, Mythic Bow, Mythic Great Axe and Mythic Helmet — none of them appear in normal Pandemic's table, or in either Bandit Lair table.

TODO: how much stronger the hardened Mythic variants of the Pandemic mobs and bosses actually are is not documented anywhere yet.

TODO: confirm whether Mythic-dungeon trash drops crafting materials at all — the normal mobs do, but the hardened variants may not.