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Dimensions

Teldaria is spread across a set of worlds, each with its own mobs, its own rules, and its own reason to visit. Some are the vanilla dimensions you already know, reskinned with custom mobs that change the fight completely; others are purpose-built maps with objectives, currencies and bosses of their own. Every dimension states what it expects of you before you step through: a level requirement, a recommended difficulty, the range of mob tiers you will meet, what death costs you, and whether other players can attack you there.

The gate is almost always a level and nothing else — no unlock fee, no rank. The one exception is the Crystalline Cavern, which is entered by consuming an Energy Crystal Shard instead of a warp. The seven signed dimensions are entered from the Teldaria Dimension Portal at Spawn, where an information board for each one stands around the hub.

Dimensions at a Glance

Dimension Level Required Recommended Difficulty Mob Tiers PVP
Ever Wild 0 Starter Regular to Tormented Disabled
Wild 0 Regular None Disabled
Mayan 0 Regular Regular to Tormented Disabled
Crystalline Cavern 0 Fatal Hellish to Legendary Disabled
Nether 50 Forgotten Forgotten to Fatal Disabled
End 150 Hellish Tormented to Legendary Enabled only in Nightmare Arena
Forged 250 Fatal Hellish to Heavenly Enabled
Corrupt Forest 350 Heavenly Legendary to Transcendent Enabled
Frozen Echoes 350 Heavenly Legendary to Transcendent Disabled

How to Unlock

Levelling is the whole of it. Hit the number and the dimension opens; you never pay for access, and there is no separate unlock item to farm. Wild, Ever Wild, and the Mayan require level 0, so they are open from your first minute on the server, and everything above them is a step on the same ladder: Nether at 50, the End at 150, Forged at 250, then the Corrupt Forest and Frozen Echoes together at 350. That makes the dimension list a fair summary of Teldaria's progression.

You may teleport to any of them using a '/warp <dimension_name>' command as long as you have the correct level. There are also teleport boats you can walk on to at '/spawn' for each dimension or a dimension portal.

PVP and Death Mechanics

Every dimension states whether other players can attack you there and what dying costs you. Penalties get harsher the deeper you go — the two hardest dimensions take everything.

Dimension PVP On Death
Wild Disabled You lose everything not in your hotbar or armor slots
Ever Wild Disabled You keep all inventory items
Mayan Disabled You keep all inventory items
Crystalline Cavern Disabled You lose your inventory but keep armor and hotbar — and re-entry costs another crystal
Nether Disabled You lose everything not in your hotbar or armor slots
End Nightmare Arena only You lose everything not in your hotbar or armor, plus 3 random hotbar items — and an empty hotbar slot can waste a roll
Forged Enabled You lose all Scrap in your inventory — everything else stays with you
Corrupt Forest Enabled You lose all items
Frozen Echoes Disabled You lose all items

Claimed land in the Wild is always safe — see Claiming.

Wild

The peaceful home dimension — the place to claim land, build a base and found cities. Hostile mobs are switched off for now, and death only costs what's outside your hotbar and armor. See Wild and Claiming.

Ever Wild

Where every new adventurer washes ashore: The Grove, its quest-giving villagers, and monsters tuned for your first gear and coin. It is also where the King Slime boss now makes his home. See Ever Wild.

Mayan

The level 0 combat starter — Regular to Tormented mobs, full keep-inventory on death, and the Mayan Warden and Mayan Shaman mini bosses on rare rolls. Bosses: Itzpapalotl and Arachne. See Mayan.

Crystalline Cavern

Entered by consuming an Energy Crystal Shard rather than a warp, and ruled by the Queen Slime — fighting there fills a server-wide counter that summons her at 400. See Crystalline Cavern.

Nether

The first real step up at level 50: Forgotten–Fatal mobs, and death takes everything outside your hotbar and armor. Bosses: Surtr and Apophis. See Nether.

End

Level 150, Tormented–Legendary mobs, and the harshest penalty short of total loss. Boss: Nightmare. See End.

Forged

Level 250 with PVP enabled and its own Scrap economy — collect it from ruins and loot crates, lose it all on death. Boss: Forgemaster. See Forged.

Corrupt Forest

The hardest grinding dimension at level 350: PVP on, lose-everything deaths, and points of interest that rotate every 30 minutes. Bosses: Fenrir and Bloodlord Balthazar. See Corrupt Forest.

Frozen Echoes

The PVE endgame at level 350: capture Hearth's three towers for stacking buffs — hold all three for double drops, damage and XP. See Frozen Echoes.

Command What it does
/frozen Frozen Echoes status: each tower, its buff, and whether it is held.
/poi (/activepoi) The Corrupt Forest's active points of interest and the time until they rotate.
/outbreak The current outbreak's location and your personal kill count.
/scrap Your Scrap balance.
/scrapshop Opens the Scrap Shop.