Jobs
Jobs are the most reliable way to make money on Teldaria. Once you have joined a job, the things you were already doing — swinging at mobs, breaking blocks, cooking, brewing, casting a rod — start paying you automatically. Every job also levels up as you work it, and several of them unlock perks along the way: custom recipe books, quality-of-life commands, and other abilities you cannot get anywhere else.
You do not pick a job forever. The best job is simply the one that matches how you actually play — a job that pays well is worth nothing if you never do the activity. Browse the full list in game with /jobs browse, and read a specific job's payouts with /jobs info <job>.
Joining and Leaving
Jobs are limited by job slots, not by cost. You can only be in as many jobs at once as you have slots for, so joining a new job usually means leaving an old one first.
- Every new player is joined to Hunter automatically on their first login, and starts with a single job slot. That is why new players get "you have already joined too many jobs" when they try to join a second one — leave Hunter with /jobs leave hunter, or unlock another slot.
- Extra job slots are handed out as rank rewards: the 2nd slot comes with Farmer, the 3rd with Knight, the 4th with Assassin, and the 5th with Divine.
- Deep into prestige there is a perk that removes the cap entirely and gives you unlimited job slots.
- /jobs leaveall drops every job you are in at once, and costs you the leaving penalty in each of them.
Leaving a job costs you 30% of your level in it. Leave Miner at level 50 and you come back at level 35. The rest of your progress is kept, so rejoining later picks up from there. After leaving a job you have to wait 10 seconds before you can rejoin it.
How You Earn
Working a job pays you two things at once:
| Reward | What it is |
|---|---|
| Money | Paid straight into your balance as you work, checked with /bal |
| Job EXP | Levels the job itself, unlocking that job's level-gated perks |
You may also see Job Points in the jobs menus. Teldaria does not use them for anything, so you can ignore them.
Only actions that the job actually lists will pay — every job has its own table of qualifying blocks, mobs, crafts or catches, which you can read in game with /jobs info <job>. Check your current levels any time with /jobs stats, and see where you stand against everyone else with /jobs top <job> or /jobs gtop.
Note that job pay is completely separate from the Skills system and from tFishing experience — the same action can feed several progression systems at once. Fishing is the clearest example: every fish you reel in gives Fisherman job money and job exp, while the tFishing side of the catch levels your fishing skills.
A few rules apply to every job:
- Every job caps at level 100.
- Pay grows as you level. Each job level adds 1% to the base pay for every action, so a level 100 worker earns almost twice what a level 1 worker does for the same block or kill.
- Extra jobs cost a little EXP. For each job you hold beyond the first, the job EXP you earn drops by 1%. Money is not affected.
The exact pay for each block, mob or craft is listed in game with /jobs info <job>.
Jobs that pay for smelting or brewing only pay for furnaces, smokers and brewing stands that you own, and there is a limit on how many you can own at once:
| Block | How many you can own |
|---|---|
| Furnaces | 20 |
| Brewing stands | 20 |
| Blast furnaces | 15 |
| Smokers | 15 |
A prestige perk lets you own 5 more furnaces, brewing stands and smokers. /jobs clearownership releases all of the ones you own.
Boosters
Job earnings can be multiplied by Jobs boosters, one of the four booster types on the server. A Jobs booster multiplies your job money and job EXP together.
Boosters come in three scopes, and all three stack with each other:
| Scope | Who it affects |
|---|---|
| Individual | Only you |
| City | Every online member of your city — the whole city is notified when one starts |
| Server | Everyone online — announced to the entire server |
Two things are worth knowing before you burn a booster:
- Boosters stack additively, not multiplicatively. Each booster contributes its bonus above 1x, and those bonuses are added together. Two 2x boosters give you 3x, not 4x — so saving your personal booster for a server-wide 2x event is worth less than it looks.
- Booster time is real-world time. A booster keeps counting down whether you are online or not, and it survives server restarts, so activate one when you are ready to actually play.
Use /booster status to list every booster currently affecting you, soonest to expire first, along with your effective multiplier for each booster type. Active boosters also show as boss bars at the top of your screen; if you find them noisy, turn them off under Booster Bars in /settings.
Separately from boosters, prestige perks include permanent 1.25x and 1.5x multipliers to Jobs money and exp.
Jobs boosters are sold in the Mission Shops. They last one hour and range from 1.25x (Novice) to 3x (Ultimate); see Boosters for every tier and where to buy it.
The Jobs
| Job | Focus | Job Perk |
|---|---|---|
| Alchemist | Brewing and elixir work | Alchemist Recipes |
| Cook | Cooking and food preparation | Cooking Recipes |
| Miner | Mining stone and ores | Mining Recipes |
| Lumberjack | Chopping wood | Cosmetics |
| Digger | Digging dirt, sand and gravel | Cosmetics |
| Builder | Placing building blocks | — |
| Fisherman | Fishing | Fishing quality-of-life commands |
| Farmer | Crops and animals | Custom crops, cosmetics |
| Hunter | Killing mobs | Hunter Recipes, spawner pickup |
| Hellworker | Working the Nether | Cosmetics |
| Riftwalker | Working the End | Cosmetics |
Level Rewards
Most jobs hand out rewards at set levels. The crafting jobs unlock their recipes this way, and most jobs also unlock permanent cosmetics such as weapon textures and hats.
| Job | Level rewards |
|---|---|
| Alchemist | Elixir recipes from level 5 (Mermaid and Harvester) up to level 90 (Murderous) |
| Cook | Food recipes from level 5 (Chocolate) up to level 100 (Ambrosia); a bow texture at 70; a Burger Suit cosmetic at 90 |
| Miner | Gem and rune recipes from level 5 up to level 75; a Miner Hat at 95 |
| Lumberjack | A great axe texture at 75 |
| Digger | A sword texture at 100 |
| Builder | None |
| Fisherman | Fish bag and fishing menu at 50, with a Fishy Dagger texture; the rest of the fishing commands at 75, with a Gemstone Fishing Rod texture |
| Farmer | Custom crop planting at 15 (Rice), 30 (Tomato), 45 (Lettuce), 65 (Corn) and 80 (Blackberry); a Corn Cob Dagger texture at 50; a bow texture at 75; a Straw Hat at 95 |
| Hunter | Jerky recipes at 10, 25, 35 and 50; a sword texture at 45; a bow texture at 75 |
| Hellworker | A sword texture at 75; a Molten Fishing Rod texture at 95 |
| Riftwalker | A sword texture at 75; an End Fishing Rod texture at 95 |
Alchemist
Job Perk: Alchemist Recipes
As you level the Alchemist job you unlock recipes for elixirs — grinding buffs like Iron Scales and Fire Claw, and utility elixirs like Mermaid and Harvester. Most elixir recipes are built almost entirely from custom mob drops.
Cook
Job Perk: Cooking Recipes
Levelling Cook unlocks custom food recipes. The higher-level ones are excellent for grinding and PvP thanks to large health and saturation returns, while others (such as Sushi) hand out situational effects.
Miner
Job Perk: Mining Recipes
The mining job. Levelling Miner unlocks the recipes for gems and runes, most of which need ingots from the custom ores. It pairs naturally with the Gathering skill and the rare tokens that drop while you break stone and ore — note that blocks you placed yourself never pay out those tokens.
Lumberjack
The woodcutting job, paid for chopping logs, stripping them and planting saplings.
Digger
The digging job, paid for shifting dirt, sand, gravel and the rest of the soft blocks. Brushing suspicious sand and gravel for archaeology pays too.
Builder
The building job, paid for placing blocks. Over 400 kinds of building block count, from stone and wood to glass, concrete, wool and terracotta, so it pays you while you build. It has no level rewards.
Fisherman
Job Perk: Access to fishing quality-of-life commands at different levels.
The Fisherman job pays out on every fish you catch and unlocks fishing commands as it levels — the on-the-go menu and fish bag at level 50, and the shop, bait, deliveries, augment, gut and scales sub-menus at level 75. See Fisherman Job Commands for the full list. It also has a daily quest: catch 2 cod, 2 salmon and 2 tropical fish for $100.
Farmer
The farming job, paid for growing and harvesting crops, and for breeding, shearing, milking and taming animals. Levelling Farmer also unlocks Teldaria's custom crops for planting, though the custom crops themselves pay no Farmer income.
Hunter
Job Perk: Hunter Recipes, ability to pick up spawners at different levels.
You join Hunter automatically the first time you log in to Teldaria, so it is everyone's first job. It stays versatile: it pays for killing many of the lower-difficulty mobs across every dimension up to Forged. Its recipe book covers a handful of jerky recipes that give hunger and saturation.
Hunter also lets you pick up mob spawners. Mine a spawner with a Silk Touch pickaxe once your Hunter level is high enough for that mob:
| Hunter level | Spawners you can pick up |
|---|---|
| 5 | Cave Spider, Slime, Silverfish |
| 10 | Pig, Spider |
| 15 | Rabbit, Zombie |
| 20 | Creeper |
| 25 | Enderman |
| 30 | Sheep |
| 35 | Skeleton, Chicken |
| 40 | Cow |
| 45 | Blaze, Magma Cube |
| 50 | Mooshroom |
| 55 | Guardian |
| 60 | Witch |
| 65 | Iron Golem |
Hellworker
A specialised Nether job — it pays you for killing, breaking and placing various things inside the Nether. If you spend most of your time down there, this is the job that turns that time into money. It pays for Nether mobs from Forgotten up to Fatal tier.
Riftwalker
The End counterpart. Once the End is unlocked it becomes the primary long-term grinding dimension, and Riftwalker is what makes grinding there pay. If you are building or running an End grinder, pick this job up before you start. It pays for End mobs from Tormented up to Legendary tier.
Job Commands
| Command | What It Does |
|---|---|
| /jobs browse | Browse every job you can join |
| /jobs info <job> | Read a specific job's details and payouts |
| /jobs join <job> | Join a job (uses a job slot) |
| /jobs leave <job> | Leave a job and free the slot (costs 30% of your level in it) |
| /jobs leaveall | Leave every job you are currently in |
| /jobs stats | See your level in all of your current jobs |
| /jobs top <job> | Leaderboard for a single job |
| /jobs gtop | Leaderboard for highest overall job levels |
| /jobs toggle <bar> | Toggle the action bar and boss bar job notifications |
| /jobs clearownership | Clear your ownership of all furnaces, smokers and brewing stands |
| /booster status | List your active boosters and effective multipliers |
| /settings | Toggle personal options, including Booster Bars |
See Also
- Skills — the passive levelling system that runs alongside jobs
- Ranks — where extra job slots come from
- Prestige Perks — job multipliers and unlimited job slots
- Fishing — the Fisherman job's home system
- Custom Mob Drops — ingredients for the Cook, Hunter and Alchemist recipe books
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