Corrupt Forest
The Corrupt Forest is a custom map themed as a forest that is slowly being taken over by corruption. It's monsters have adapted to the corruption and in turn become stronger and harder to fight. This is one of our two end game dimensions boasting some of the hardest mobs you can find, all while allowing PVP. With the harshest death mechanics, most PVP danger, and hardest boss, it's best to be fully prepared to lose it all when taking a step in this unique dimension.
Gameplay
The Corrupt Forest is a grinding map with a point of interest system. This means that every 30 minutes the locations mobs are spawning at will change and can be checked with /poi. The mobs in this dimension are the hardest in the game with some spawning up to Transcendent tier. As such the drops here are much better and offer faster gear progression.
| Point of Interest | Mobs per Wave | Notes |
|---|---|---|
| Graveyard | 4 | |
| Tavern | 4 | The slowest wave timer in the forest |
| Town | 4 | |
| Temple | 4 | |
| Mineshaft | 4 | |
| Cave | 5 | The biggest waves, on the fastest timer |
| Inn | 4 | |
| Sentrypost | 4 | |
| Castle | 4 | |
| Farm | 4 |
The camps draw from Legendary, Heavenly and Transcendent versions of corrupted zombies, husks, skeletons, vindicators and zombie villagers, plus corrupt spiders, corrupt knights and rangers, imps, and — in the Mineshaft — corrupted rats and miners. Mixed into the waves are the nastier specials: Warlocks, Necromancers, Minotaurs and their Mutated forms, Feral Bears and Mutated Feral Bears, feral wolf packs, and Legendary Vexes.
Bosses and Mini Bosses
| Name | Type | Difficulty |
|---|---|---|
| Fenrir | Boss | Transcendent+ |
| Bloodlord Balthazar | Boss | Mythic+ |
Check spawn timers in game with /bosses.
Related Commands
| Command | What it does |
|---|---|
| /poi (/activepoi) | The active points of interest and time until they rotate |
| /bosses | Boss respawn timers |
Full Mob List
Every custom mob that can spawn in the Corrupt Forest, from the live server's mob configs. Where a mob exists at several tiers, health and damage run from its weakest to its strongest variant.
| Mob | Tiers | Health | Damage |
|---|---|---|---|
| Corrupt Spider | Regular – Mythic | 30 – 800 | 4 – 70 |
| Corrupted Bat | Heavenly | 300 | 75 |
| Corrupted Miner | Heavenly | 750 | 50 |
| Corrupted Rat | Heavenly | 400 | 75 |
| CorruptKnight | Heavenly – Transcendent | 900 – 1200 | 60 – 90 |
| CorruptRanger | Heavenly | 700 | 80 |
| Husk | Legendary – Transcendent | 620 – 920 | 45 – 70 |
| Minotaur | — | 900 | 65 |
| Mutated Minotaur | — | 1300 | 85 |
| Necromancer | — | 1000 | 70 |
| Possessed Cinder Armor | — | 50 | — |
| Possessed Ruin Armor | — | 6000 | — |
| Skeleton | Legendary – Transcendent | 450 – 820 | 70 – 90 |
| Vindicator | Legendary – Transcendent | 650 – 1150 | 50 – 75 |
| Warlock | — | 2500 | — |
| Zombie | Legendary – Transcendent | 520 – 1000 | 45 – 70 |
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