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Cities

Cities are a way to build a community on top of a land claim you already own — a sort of "guild" tied to your claim. A city gives you tools a plain claim doesn't have: named roles with their own permissions, plots you can hand out to members, extra land in the form of outposts, a shared bank, and permanent upgrades that buff everyone standing on your land. Cities can also ally with each other, or declare each other enemies and lock each other out at the border.

Everything runs through /city, and /c works as a shortcut for every one of those commands. /city menu opens the same tools as a GUI if you would rather click than type.

Before you can found anything you need a claim of your own — see Claiming in the Getting Started guide.

Founding a City

Stand inside a claim you personally own and run /city create <name>. If you are not in a claim, or the claim belongs to someone else, the command just answers "Failed to create city".

TODO: confirm whether a minimum claim size still applies. The old wiki listed 500 blocks; the current city system only checks that you own the claim you are standing in.

TODO: confirm whether anything outside the city system gates /city create (a rank, a playtime requirement, or a separate paid command).

Members and Roles

A brand-new city holds 10 members. Each level of the Members upgrade adds 15 more, up to 70 at Members 4. Once you are at the cap, nobody else can join until you free a slot or buy the upgrade.

Default Roles

Every city starts with three roles. The founder is the Mayor.

Role Rank Privileges by Default
Mayor Top (fixed) All 26 — Evict Members, Assign Roles, Edit Roles, Rename City, Manage Plots, Assign Plot, Manage Plot Members, Bypass Plot Restrictions, Build/Container/Interact Access, Edit Bio, Edit Greeting, Edit Farewell, Change City Color, Invite Members, Use City Spawn, Set City Spawn, Change Spawn Privacy, Deposit, Withdraw, Level Up City, Manage Relations, Manage Outposts, City Chat, Disband City
Assistant Middle (movable) 17 — Manage Plots, Assign Plot, Manage Plot Members, Bypass Plot Restrictions, Build/Container/Interact Access, Assign Roles, Edit Greeting, Edit Farewell, Invite Members, Set City Spawn, Change Spawn Privacy, Manage Relations, Deposit, City Chat, Use City Spawn
Resident Bottom (fixed) 4 — Deposit, City Chat, Interact Access, Use City Spawn

Note what Residents don't get: Build Access and Container Access. By default a Resident can use doors and buttons around town but cannot place blocks or open chests on city land outside their own plot.

The Mayor is never restricted by plot flags or outpost access levels, and can always warp to every outpost.

Custom Roles

In the Roles screen of /city menu, left-click moves a role up a rank, right-click moves it down, and shift-click opens its permission editor.

TODO: there is no cap on how many custom roles a city can create — confirm whether that is intentional before treating it as unlimited.

Privileges

These are the 26 privilege ids used by /city role edit.

Privilege Id What It Covers
Evict Members evict Kicking members out of the city
Assign Roles set_role Setting other members' roles
Edit Roles edit_role Creating, reordering, deleting and editing roles, and setting outpost access
Rename City rename Renaming the city
Manage Plots set_plot Creating, deleting, renaming, unclaiming and flagging any plot
Assign Plot assign_plot Handing a plot to a resident
Manage Plot Members manage_plot_members Adding and removing members on any plot
Bypass Plot Restrictions bypass_plot Ignoring a plot's flags — only does anything alongside the matching access privilege below
Edit Bio set_bio Setting the city bio
Edit Greeting set_greeting Setting the entry message
Edit Farewell set_farewell Setting the exit message
Change City Color set_color Setting the city colour
Invite Members invite Inviting players and accepting join requests
Use City Spawn spawn Teleporting to your own city spawn
Set City Spawn set_spawn Moving the city spawn
Change Spawn Privacy spawn_privacy Making the spawn public or private
Deposit to Bank deposit Putting money into the city bank
Withdraw from Bank withdraw Taking money out of the city bank
Level Up City level_up Buying city upgrades
Manage Relations manage_relations Allies, enemies and neutrality
Manage Outposts outpost Creating, deleting and renaming outposts, and setting outpost warps
Disband City disband Deleting the city
City Chat chat Using city chat
Interact Access access_trust Doors, buttons, levers and similar on city land
Container Access container_trust Opening chests and containers on city land
Build Access build_trust Placing and breaking blocks on city land

Outposts

Outposts are extra claims attached to your city, away from the home claim, each with its own name and warp point.

Outpost Access

Outposts do not inherit city-wide trust. Every role starts at NONE on a new outpost and has to be granted a level with /city outpost access <outpost> <role>, which cycles NONE → TELEPORT → INTERACT → CONTAINER → BUILD → back to NONE. Each level includes everything below it.

Access Level What It Allows
NONE The default for every role on a new outpost — cannot warp there and cannot interact
TELEPORT Can /city warp to the outpost, and nothing else
INTERACT Teleport, plus doors, buttons and levers
CONTAINER Teleport, interact, plus chests and other containers
BUILD Full access — teleport, interact, containers, and placing and breaking blocks

/city warp <outpost> needs at least TELEPORT on that outpost. The Mayor always gets in.

Plots

Plots are subdivisions inside a city claim that you can hand out to individual members. Make the subdivision first with the normal claim tools, then stand inside it and run /city plot create <name> (this needs the Manage Plots privilege). Plot names are 1 to 24 characters. /city plot info while standing in a plot tells you its name, owner, member count and flags.

The City Bank

Every city has a shared bank that pays for upgrades.

There is no tax system. Nothing is ever taken automatically from members' balances — the bank only grows from deposits.

City Upgrades

City upgrades benefit everyone in town and can be a real reason to join an established city.

Upgrades are bought out of the city bank with /city upgrade <name> or from the Upgrades screen in /city menu. Buying needs the Level Up City privilege (Mayor only by default), and a confirmation prompt shows the exact price first. /city upgrades lists all ten with your current level, the cap and the next level's price, plus a click-to-buy button.

Each level is bought separately and each one costs more than the last, so the total to max an upgrade is the sum of every level below it. Levels do not stack multiple effects — a level 2 upgrade simply replaces the level 1 effect with a stronger one. Buying every level of every upgrade costs $692,020,899 all told.

Worth knowing: the crop, spawner, hunger, EXP and smelting boosts apply to anyone standing on your city's land, member or not. Only the Aura buff is members-only.

Upgrade Buy With Max Level Effect per Level
Outposts claims 5 +1 outpost slot (a city starts with 1 free)
Members members 4 +15 member slots (base cap 10)
Crop Growth crop_growth_rate 3 +15% chance for a growing crop to jump 3 stages instead of 1
Hunger Drain hunger_rate 3 +15% chance to cancel a hunger-loss tick on city land
Vanilla EXP exp 3 +15% to every experience orb you pick up on city land
Spawner Rate mob_spawner_rate 3 +20% chance for a spawner on city land to spit out an extra mob
Vault Size city_storage 10 No effect yet — see the note below
Smelting Speed smelting_speed 5 −10% furnace cook time on city land (level 5 = double speed)
Aura Buffs aura 3 Potion effects for members standing on your own city's land
Boosters boosts 5 Booster slots for a separate system — see the note below

Upgrade Prices

Upgrade Level 1 Level 2 Level 3 Level 4 Level 5 Total to Max
Outposts $1,000,000 $2,000,000 $4,000,000 $8,000,000 $16,000,000 $31,000,000
Members $200,000 $400,000 $800,000 $1,600,000 — $3,000,000
Crop Growth $400,000 $800,000 $1,600,000 — — $2,800,000
Hunger Drain $150,000 $225,000 $337,500 — — $712,500
Vanilla EXP $750,000 $1,500,000 $3,000,000 — — $5,250,000
Spawner Rate $1,000,000 $3,000,000 $9,000,000 — — $13,000,000
Vault Size $300,000 $450,000 $675,000 $1,012,500 $1,518,750 $33,999,024
Smelting Speed $150,000 $225,000 $337,500 $506,250 $759,375 $1,978,125
Aura Buffs $9,000,000 $27,000,000 $81,000,000 — — $117,000,000
Boosters $7,500,000 $18,750,000 $46,875,000 $117,187,500 $292,968,750 $483,281,250

Vault Size keeps going past level 5: $2,278,125 (6), $3,417,188 (7), $5,125,781 (8), $7,688,672 (9), $11,533,008 (10).

These are the current prices. Prices were rebalanced after the city system was rebuilt, so ignore any older price lists.

What Maxing Each Upgrade Gets You

Upgrade At Max Level Who Benefits
Outposts 5 7 claims total — the home claim plus 6 outposts The city
Members 4 70 members, up from 10 The city
Crop Growth 3 45% chance for a crop to advance 3 stages instead of 1 Every crop on city land, whoever planted it
Hunger Drain 3 45% chance to cancel each hunger-loss tick Anyone on city land
Vanilla EXP 3 +45% experience Anyone on city land
Spawner Rate 3 60% chance of a bonus mob per spawner activation Every spawner on city land
Smelting Speed 5 Furnaces cook in half the time Every furnace on city land
Aura Buffs 3 Speed I, Haste I, Night Vision, Jump Boost, Water Breathing Your own members, on your own land
Vault Size 10 Nothing yet —
Boosters 5 5 booster slots for a separate system —

The hunger boost only stops your food bar going down — it never interferes with eating. When a crop or spawner boost fires it puffs a burst of witch-spell particles, so you can see the upgrade working.

Aura Buffs

Aura only affects your own city's members standing on your own city's claims. The effects refresh every 5 seconds and last 7, so they never flicker, and they will never downgrade a stronger effect you already have from another source.

Level Effects
1 Speed I, Haste I
2 Adds Night Vision
3 Adds Jump Boost and Water Breathing

Upgrades With No Effect Yet

Vault Size and Boosters can both be bought, but neither does anything inside the city system as it stands — there is no city vault to open, and booster slots are only counted for a separate system. Between them they are worth over $517 million, so treat them as the last things you buy.

TODO: confirm what the Vault Size upgrade is meant to unlock before recommending anyone buy it.

TODO: confirm what Booster slots do and which system reads them.

City Spawn

A city spawn starts private.

If /city setspawn appears to do nothing at all, you were standing outside your own city's land — the rejection message is currently missing on the live server, so a failed attempt is silent.

Name, Colour and Messages

City Info and Logs

City Level is displayed on /city info and /city list, but nothing raises it — every city sits at level 1 permanently, there is no level-up command, and the figure is purely decorative. Upgrades replaced levels as the way a city progresses.

Inactive cities are never pruned. A city stays on the map until someone disbands it or its home claim is deleted.

Allies and Enemies

A city can hold at most 3 alliances at a time.

What the relations actually do:

That PvP protection is switched off in the event and pvparena worlds, so citymates and allies can hit each other there.

There is no war system: there is no /city war command, no way to formally fight over land, and city wars are switched off on the live server.

City Chat

Turning ally chat on takes you out of city chat. Turning city chat on while ally chat is active simply takes priority — switch city chat off again and you are back in ally chat.

Commands

/c is a shortcut for every /city command, so /c info and /city info do the same thing.

General

Command What It Does
/city Opens the command help list
/city help <page> Paginated list of city commands, 7 per page
/city menu Opens the city GUI — Info, Roles, Treasury, Upgrades, Spawn, Outposts, Appearance, Relations
/city info <city or player> City overview and member census
/city list <page> Lists every city on the server
/city log <page> Your city's activity log, newest first
/cwiki Prints the wiki link

Membership

Command What It Does Needs
/city create <name> Founds a city on the claim you own and are standing in —
/city invite <player> Invites a player, or accepts their pending join request Invite Members
/city join <city> Accepts an invite, or files a join request —
/city deny <city> Declines an invite or withdraws your join request —
/city leave Leaves your city —
/city kick <player> Removes a member, after a confirmation prompt Evict Members
/city transfer <player> Hands the city to another resident; you become Assistant Mayor only
/city setrole <player> <role> Sets a member's role Assign Roles
/city rename <name> Renames the city Rename City
/city disband Deletes the city, after a confirmation prompt Disband City

Roles

Command What It Does Needs
/city role list Shows the rank order with click-to-move buttons Edit Roles
/city role create <name> Creates a custom role with no privileges Edit Roles
/city role move <role> <up\|down> Moves a role one rank Edit Roles
/city role delete <role> Deletes a custom role; holders drop to Resident Edit Roles
/city role edit <role> <privilege> Opens a role's permissions, or toggles one privilege Edit Roles

Adding -m to /city role edit or /city outpost access reopens the menu afterwards, which is handy when you are flipping several settings in a row.

Bank and Upgrades

Command What It Does Needs
/city deposit <amount> Moves money from your balance into the city bank Deposit to Bank
/city withdraw <amount> Takes money out of the city bank Withdraw from Bank
/city upgrades <page> Lists all ten upgrades, your level, the cap and the next price —
/city upgrade <name> Buys the next level of an upgrade from the bank Level Up City

Spawn and Appearance

Command What It Does Needs
/city spawn <city> Teleports to your city spawn, or a public one Use City Spawn
/city setspawn Moves the city spawn to where you stand Set City Spawn
/city privacy <true\|false> Toggles or sets whether outsiders can teleport in Change Spawn Privacy
/city setcolor <colour> Sets the city colour, or opens the colour picker Change City Color
/city setbio <text> Sets the bio shown on /city info Edit Bio
/city setgreeting <text> Sets the message shown on entering your land Edit Greeting
/city setfarewell <text> Sets the message shown on leaving your land Edit Farewell

Outposts

Command What It Does Needs
/city outpost list <page> Lists outposts with world and coordinates, click-to-warp —
/city outpost create <name> Turns the claim you're standing in into an outpost Manage Outposts
/city outpost delete Removes the outpost you're standing in from the city Manage Outposts
/city outpost setwarp Moves that outpost's warp to your exact position Manage Outposts
/city outpost rename <name> Renames the outpost you're standing in Manage Outposts
/city outpost access <outpost> <role> Cycles that role's access level on that outpost Edit Roles
/city warp <outpost> Teleports to an outpost TELEPORT access or better

Plots

Command What It Does Needs
/city plot create <name> Registers the subdivision you're standing in as a plot Manage Plots
/city plot delete Unregisters the plot you're standing in Manage Plots
/city plot assign <player> Gives the plot to a resident, replacing any owner Assign Plot
/city plot unclaim Clears the plot's owner Plot owner or Manage Plots
/city plot info Shows the plot's name, owner, members and flags Anyone
/city plot list <page> Lists every plot in the city with its owner —
/city plot rename <name> Renames the plot you're standing in Plot owner or Manage Plots
/city plot member add <player> Adds a resident to the plot Plot owner or Manage Plot Members
/city plot member remove <player> Removes a member from the plot Plot owner or Manage Plot Members
/city plot flag <build\|container\|access> <true\|false> Sets what plot members may do here Plot owner or Manage Plots

Relations and Chat

Command What It Does Needs
/city ally <city> Proposes an alliance, or accepts a pending one Manage Relations
/city neutral <city> Breaks, declines, cancels or clears a relation Manage Relations
/city enemy <city> Declares a city your enemy, announced server-wide Manage Relations
/city relations Lists allies, enemies and pending proposals —
/city allychat Toggles chat to your city plus all allied cities —
/citychat <message> Toggles city chat, or sends one city message City Chat

Commands From the Old City System

The city system was rebuilt, and a number of commands from the old Fandom-era wiki no longer exist. Here is where they went.

Old Command What to Use Now
/c new <name> /city create <name>
/c delete /city disband
/c mayor <player> /city transfer <player>
/c expel <player> /city kick <player>
/c res /city info shows the member census
/c bank The balance is on /city info and in the Treasury screen
/c motd res\|out /city setgreeting and /city setfarewell
/c perm <A\|I\|E\|M\|P\|S> Roles and privileges — /city setrole and /city role edit
/c autojoin Gone. Joining is by invite or by join request
/c ban / /c unban Gone. There is no city ban list
/c taxes Gone. There is no tax system
/c plot new /city plot create <name>
/c plot unassign /city plot unclaim
/c plot takeable / /c plot take Gone. Plots are handed out with /city plot assign
/c plot motd Gone. Plots have no message of the day