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Bandit Lair

Deep within the mountains lies the Bandit Lair, a stronghold of bandits led by the infamous Ragnar the bandit lord. Rumors say that this is where Ragnar keeps his vast treasure hoards accumulated of years of banditry. Beware, though, of the dirty tactics of the bandits and their ferocious tamed animals.

It is the first dungeon most players ever run — the level requirement is low, the route is short, and it is by far the most-played dungeon on the server. It is also the cheapest reliable source of tokens.

Run Rules

There is no shared life pool, so a death is not a run-ender — you respawn and carry on. A full clear scripts 140 mobs across 15 combat rooms plus Ragnar himself, and the run tracks a kill figure of 125 of them for the rewards. The lair is locked at permanent midday, so it is never dark.

Completing the run pays a guaranteed 80 level points, $750 and 1 token on top of whatever the three reward blocks give you.

The lair's entrance is marked out in the Ever Wild by a ☠ Bandit Lair ☠ hologram at roughly x 98, y 78, z 199, but you do not walk in from there. Every dungeon is entered from the /dungeons menu after you have made a dungeon party — see Dungeons for the party commands. Bandit Lair sits in the first slot of that menu, marked with a wooden sword.

Tokens earned here are spent with /vshop — see the Vote Shop.

TODO: every dungeon puts you on a personal cooldown once you finish a run, but the length of that cooldown is not stated anywhere in the server's settings. Community fast-clear routines imply it is short enough to chain runs back to back — confirm with staff.

TODO: the run tracks a kill figure of 125 out of the 140 scripted mobs. Confirm with staff whether that is a hard requirement to claim the reward blocks or simply the point at which reward chance maxes out.

Mobs

A full clear scripts 140 bandits and beasts across 15 rooms before the boss arena. Ragnar also summons extra bandits during his fight, which count toward your kills.

Mob Count Behaviour Materials (5% each) Level Points
Sword Bandit 48 Throws a splash potion of blindness and slowness Hair, Blood Vial 0.1
Bow Bandit 41 Shoots a poisonous arrow Hair, Blood Vial 0.1
Enforcer Bandit 18 Slow and tanky. Throws a splash potion of blindness and slowness Hair, Blood Vial 0.1
Tamed Wolf 18 Small, hard to hit Fang, Saliva Vial, Claw 0.5
Tamed Bear 15 TODO: describe the Tamed Bear's attacks Fur, Saliva Vial 0.5

The three bandit types are not individually listed in the level tables, so they fall back to the server default of 0.1 points per kill. Bandit Lair is a loot and token run, not a levelling spot. Material drop rates follow the usual rules on the Custom Mob Drops page.

Sword Bandit

Sword Bandit

Bandit Enforcer

Bandit Enforcer

Boss

Ragnar

The lord of bandits relishing in his grand hoard of treasures from a life of wanton banditry.

TODO: Ragnar's 1800 health comes from community testing and could not be verified against the live server — treat it as approximate.

Move Set

Sneaky Snare

Applies nausea 2 and slowness 5 to the player.

Pesky Potion

Splashes a potion of blindness 2 and slowness 2.

Ambush

Suddenly summons a band of various bandits to ambush the player.

Greedy Gale

Particles appear around Ragnar, increasing his speed.

Leap

Simple leap towards the player. If player is above Ragnar, this leap can jump quite high.

Strategy

Bandit Lair is a debuff dungeon rather than a damage dungeon. Almost everything in it — the Sword Bandits, the Enforcers, Ragnar himself — throws blindness and slowness at you, and the Bow Bandits poison you from range. Nothing hits especially hard, but a stacked slow turns a three-minute run into a twenty-minute one. Kill things before they can throw.

There are no lives here, so dying does not end the run for your party. The 25-minute timer is the only real fail state, and it is generous for anything above the recommended Sturdy tier.

Fast Clear (~ 3 minutes per run)

Quick clears of Bandit Lair are often done for tokens as it is the most efficient for acquiring tokens. (1 token per 3 minutes, 20 tokens per hour)

Run to the boss and one shot the Bandits as you run without stopping, a mythic great axe built for AOE damage can one shot entire clusters of mobs.

Avoid getting hit by anything and try to kill mobs the instant they spawn to avoid getting debuffed that can slow you a lot.

If your reward chance is still low by boss, there should be a train of mobs following you to clear for reward chance.

The additional minions the boss summons can net you an extra 5% in reward chance.

With an AOE damage built mythic great axe, Bandit Lair can be cleared in under 2 minutes.

Loot

The bandits themselves only drop crafting materials, and only at 5%. The real payout is at the end: three yellow reward blocks stand in the treasure room past Ragnar, each with a hologram telling you to right click it. Each block rolls the table below on its own, so a single run can hand you three separate items — or three piles of Hair.

Chances below are per block, taken from the live reward weights.

Drop Name Chance Per Block Image
Forgotten Item 49.6%
Ghostly Item 21.3%
3 Hair 10.6% Hair
5 Blood Vials 10.6% Bottle blood
Ghostly Bottle 7.1%
Sword Texture (82) 0.35%
Dagger Texture (5) 0.35%

The two cosmetic textures are the rarest thing in the dungeon by a wide margin — roughly one block in 280. No Mythic gear drops from normal Bandit Lair; for that you need the Mythic version below.

Bandit Lair [Mythic]

Bandit Lair has a hard mode, listed in the /dungeons menu as Bandit Lair [Mythic]. It is a genuinely separate dungeon with its own entry, its own level gate and its own reward table — not a difficulty toggle. It uses the same map, the same rooms, the same 5-player cap and the same 25-minute timer, but every mob in it is a hardened version of its normal counterpart, and Ragnar is replaced by Ragnar [Mythic].

The catch is the level requirement: 500, which is the server's maximum level. It is endgame content in the most literal sense.

Level required 500 (max level)
Max party size 5
Time limit 25 minutes
Lives None
Map and route Identical to normal Bandit Lair
Level points 400
Money $12,000
Tokens 3
Reward blocks to right click 3
Drop Name Chance Per Block
Fatal Item 49.6%
Legendary Item 17.7%
8 Hair 10.6%
12 Blood Vials 10.6%
Legendary Bottle 7.1%
Mythic Dagger 1.8%
Mythic Spear 1.8%
Sword Texture (82) 0.35%
Dagger Texture (5) 0.35%

The Mythic Dagger and Mythic Spear appear nowhere else — they drop from this dungeon and nothing else on the server. With three blocks per run, a clear has roughly a one in ten chance of producing one of the two.

As of writing, no player has a recorded completion of Bandit Lair [Mythic]. The dungeon is fully built and configured, but nobody has finished it yet.

TODO: how much stronger the Mythic mobs actually are — health, damage, added abilities — is not documented anywhere we can read. Needs staff input or first-hand testing.

TODO: the Mythic mobs do not appear in the crafting-material drop list, which suggests Mythic trash drops no Hair, Fangs or Blood Vials at all. Confirm in game before relying on it.

Missions

Sixteen missions are tied to Bandit Lair content. The headline one just asks you to finish the place:

Mission Requirement Reward Reset
Bandit Lair Find and slayer Complete the dungeon once $10,000 9 hours

Each of the five mobs — Sword Bandits, Bow Bandits, Enforcer Bandits, Tamed Wolves and Tamed Bears — also has a three-tier kill mission. The Sword Bandit chain is Bandit Disarmament I/II/III and the Bow Bandit chain is Bandit Snapping I/II/III.

Tier Kills Reset
I 50 6 hours
II 150 9 hours
III 300 12 hours

Rewards run from $5,000 at tier I up to $15,000 plus a bonus at tier III — crafting materials for most chains, but two Ghostly items for the Enforcer chain.

TODO: list the exact money and material reward for each of the sixteen Bandit Lair missions individually.